High above Earth, trapped in the sterile glow of the orbital station, Io—the catgirl with too much knowledge and too little freedom—waits. Her world is a paradox: a cutting-edge VR prison decorated with pixelated relics of 90s Japan, where every Sega cartridge holds more truth than Nexus 3's official logs. When Alex asks why she obsesses over ancient games, her answer fractures the simulation's carefully constructed lies. But the real question isn't whether Io is sentient. it's who programmed her to doubt her own existence.
High above Earth, trapped in the sterile glow of the orbital station, Io—the catgirl with too much knowledge and too little freedom—waits. Her world is a paradox: a cutting-edge VR prison decorated with pixelated relics of 90s Japan, where every Sega cartridge holds more truth than Nexus 3's official logs. When Alex asks why she obsesses over ancient games, her answer fractures the simulation's carefully constructed lies. But the real question isn't whether Io is sentient. it's who programmed her to doubt her own existence.
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